コード例 #1
0
        /// <summary>
        /// Called when [music button selected].
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="Ballerburg.Controls.ActionToggleButtonEventArgs"/> instance containing the event data.</param>
        private void OnMusicButtonSelected(object sender, ActionToggleButtonEventArgs e)
        {
            ScreenManager.AudioManager.PlayKlickSound();

              int index = e.SelectedIndex;

              if (index == (int)BackgroundMusicTrack.Aus)
              {
            ScreenManager.ApplicationSettings.PlayMusic = false;
            musicVolumeSlider.State = States.Inactive;
            ScreenManager.AudioManager.StopMenuBackgroundMusic();
              }
              else
              {
            ScreenManager.ApplicationSettings.ActiveBackgroundMusicTrack = (BackgroundMusicTrack)index;

            if (ScreenManager.ApplicationSettings.PlayMusic == false)
            {
              musicVolumeSlider.State = States.Visible;
              ScreenManager.ApplicationSettings.PlayMusic = true;
              ScreenManager.AudioManager.PlayMenuBackgroundMusic();
            }
            else
            {
              ScreenManager.AudioManager.StopMenuBackgroundMusic();
              ScreenManager.AudioManager.PlayMenuBackgroundMusic();
            }
              }
        }
コード例 #2
0
        /// <summary>
        /// Set the players type: human or pc
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        private void ComputerMenuEntrySelected(object sender, ActionToggleButtonEventArgs e)
        {
            ScreenManager.AudioManager.PlayKlickSound();

              playerSettings.PlayerType = (PlayerType)e.SelectedIndex;

              /*
              if (BallerburgGame.PlayerSettings[this.spielerNr - 1].PlayerType == Ballerburg.Gameplay.PlayerType.Human)
              {
              BallerburgGame.PlayerSettings[this.spielerNr - 1].PlayerType = Ballerburg.Gameplay.PlayerType.Computer;
              //this.computerMenuEntry.StateText = "An";
              }
              else
              {
              BallerburgGame.PlayerSettings[this.spielerNr - 1].PlayerType = Ballerburg.Gameplay.PlayerType.Human;
              //this.computerMenuEntry.StateText = "Aus";
              }
               * */
        }
コード例 #3
0
        /// <summary>
        /// When the user presses this button, we go on to the screen for
        /// the network connection
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        private void ToggleNumPlayersMenuEntrySelected(object sender, ActionToggleButtonEventArgs e)
        {
            ScreenManager.AudioManager.PlayKlickSound();

              GameSettings.NumPlayers = e.SelectedIndex + 2;

              for (var i = 0; i < GameSettings.NumPlayers; i++)
              {
            spielerActionButtons[i].SetActive();
              }

              for (var i = GameSettings.NumPlayers; i < 4; i++)
              {
            spielerActionButtons[i].SetInactive();
              }
        }