public BasicWorldSave(GameObject go) { WorldController wc = go.GetComponent <WorldController>(); world = wc.Map; money = new MoneySave(wc.money); actionSelecter = new ActionSelecterControllerSave(wc.actionSelecter); diplomacy = new DiplomacySave(wc.diplomacy); scenario = new ScenarioGoalsSave(wc.scenario); foreach (Transform t in wc.structures.transform) { GameObject str = t.gameObject; structures.Add(new StructureSave(str.gameObject)); } }
public WorldProgressSave(GameObject go) { WorldController wc = go.GetComponent <WorldController>(); world = wc.Map; //SAVE IN-GAME STUFF time = new TimeSave(wc.timeController); labor = new LaborSave(wc.labor); money = new MoneySave(wc.money); camera = new CameraSave(wc.cameraController); immigration = new ImmigrationSave(wc.immigration); actionSelecter = new ActionSelecterControllerSave(wc.actionSelecter); trade = new TradeSave(wc.trade); diplomacy = new DiplomacySave(wc.diplomacy); scenario = new ScenarioGoalsSave(wc.scenario); //SAVE OBJECTS FROM PARENT //structures foreach (Transform t in wc.structures.transform) { GameObject str = t.gameObject; if (str.GetComponent <StorageBuilding>() != null) { storagebuildings.Add(new StorageBuildingSave(str)); } else if (str.GetComponent <Stable>() != null) { stables.Add(new StableSave(str)); } else if (str.GetComponent <Factory>() != null) { factories.Add(new FactorySave(str)); } else if (str.GetComponent <Generator>() != null) { generators.Add(new GeneratorSave(str)); } else if (str.GetComponent <Market>() != null) { markets.Add(new MarketSave(str.gameObject)); } else if (str.GetComponent <House>() != null) { houses.Add(new HouseSave(str.gameObject)); } else if (str.GetComponent <Workplace>() != null) { workplaces.Add(new WorkplaceSave(str.gameObject)); } else if (str.GetComponent <Structure>() != null) { structures.Add(new StructureSave(str.gameObject)); } } //walkers foreach (Transform t in wc.walkers.transform) { GameObject wlkr = t.gameObject; if (wlkr.GetComponent <Animal>() != null) { animals.Add(new AnimalSave(wlkr)); } if (wlkr.GetComponent <Vender>() != null) { venders.Add(new VenderSave(wlkr)); } else if (wlkr.GetComponent <Walker>() != null) { walkers.Add(new WalkerSave(wlkr)); } } }
public void Load(ActionSelecterControllerSave a) { actionList = a.actionList; }
public WorldProgressSave(GameObject go) { WorldController w = go.GetComponent <WorldController>(); world = w.Map; productivities = new DictContainer <string, float>(ProductivityController.productivities); automation = new DictContainer <string, float>(ProductivityController.automationValue); saveDate = DateTime.Now; Debug.Log(saveDate.ToString("MM/dd/yyyy")); Events = w.notifications.Events; //SAVE IN-GAME STUFF time = new TimeSave(w.timeController); population = new PopulationSave(w.population); money = new MoneySave(w.money); camera = new CameraSave(w.cameraController); immigration = new ImmigrationSave(w.immigration); actionSelecter = new ActionSelecterControllerSave(w.actionSelecter); trade = new TradeSave(w.trade); diplomacy = new DiplomacySave(w.diplomacy); scenario = new ScenarioSave(w.scenario); research = new ResearchSave(w.research); //SAVE OBJECTS FROM PARENT //structures foreach (Transform t in w.structures.transform) { GameObject str = t.gameObject; if (str.GetComponent <StorageBuilding>() != null) { storagebuildings.Add(new StorageBuildingSave(str)); } else if (str.GetComponent <Stable>() != null) { stables.Add(new StableSave(str)); } else if (str.GetComponent <Crop>() != null) { crops.Add(new CropSave(str)); } else if (str.GetComponent <Generator>() != null) { generators.Add(new GeneratorSave(str)); } else if (str.GetComponent <WTP>() != null) { wtps.Add(new WTPSave(str)); } else if (str.GetComponent <Canal>() != null) { canals.Add(new CanalSave(str)); } else if (str.GetComponent <House>() != null) { houses.Add(new HouseSave(str.gameObject)); } else if (str.GetComponent <Farmhouse>() != null) { farmhouses.Add(new FarmhouseSave(str)); } else if (str.GetComponent <Workplace>() != null) { workplaces.Add(new WorkplaceSave(str)); } else if (str.GetComponent <Jobcentre>() != null) { jobcentres.Add(new JobcentreSave(str)); } else if (str.GetComponent <Structure>() != null) { structures.Add(new StructureSave(str)); } else { Debug.Log(str.name + " shouldn't be under structures"); } } //walkers foreach (Transform t in w.walkers.transform) { GameObject wlkr = t.gameObject; if (wlkr.GetComponent <Animal>() != null) { animals.Add(new AnimalSave(wlkr)); } else if (wlkr.GetComponent <Walker>() != null) { walkers.Add(new WalkerSave(wlkr)); } else { Debug.Log(wlkr.name + " shouldn't be under walkers"); } } }