private PlayInfo GetCrossRolls(PlayInfo _currentPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; if (defender != null) { _currentPlay.DefensiveAction = PlayerAction.Block; _currentPlay.DefenderRoll = ActionRoll.Block(defender); _currentPlay.DefendingBonusChance = GetPlayerAttributeBonus(defender.Blocking); } _currentPlay.AttackerRoll = ActionRoll.Cross(attacker); _currentPlay.AttackingBonusChance = GetPlayerAttributeBonus(attacker.Crossing); if (_currentPlay.Marking == MarkingType.Close) { _currentPlay.AttackerRoll *= 0.75f; } return(ApplyBuffs(_currentPlay)); }