private void kinectSensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { if (status != 1) { return; } Skeleton[] skeletons = new Skeleton[0]; using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) { if (skeletonFrame != null) { skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength]; skeletonFrame.CopySkeletonDataTo(skeletons); } } if (skeletons.Length != 0) { foreach (Skeleton skel in skeletons) { if (skel.TrackingState == SkeletonTrackingState.Tracked) { double[][] vectors = ActionRecognitionUtil.computeVectors(skel); vectorsList.Add(vectors); } } } }
private void kinectSensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { Skeleton[] skeletons = new Skeleton[0]; using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) { if (skeletonFrame != null) { skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength]; skeletonFrame.CopySkeletonDataTo(skeletons); } } using (DrawingContext dc = this.drawingGroup.Open()) { // Draw a transparent background to set the render size dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, RenderWidth, RenderHeight)); if (skeletons.Length != 0) { foreach (Skeleton skel in skeletons) { RenderClippedEdges(skel, dc); if (skel.TrackingState == SkeletonTrackingState.Tracked) { this.DrawBonesAndJoints(skel, dc); double[][] vectors = ActionRecognitionUtil.computeVectors(skel); //发送数据 messageQueue.offer(vectors); //发送数据2 if (sendToSimulation) { vectorSender.send(vectors); } } else if (skel.TrackingState == SkeletonTrackingState.PositionOnly) { dc.DrawEllipse( this.centerPointBrush, null, this.SkeletonPointToScreen(skel.Position), BodyCenterThickness, BodyCenterThickness); } } } // prevent drawing outside of our render area this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, RenderWidth, RenderHeight)); } }
public double[][] getVectorData() { return(ActionRecognitionUtil.computeVectors(skeletonDataList[index])); }