コード例 #1
0
ファイル: OlafCore.cs プロジェクト: djole353/port2
        public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu)
        {
            q = olafSpells.Q;
            w = olafSpells.W;
            e = olafSpells.E;
            r = olafSpells.R;

            player             = ObjectManager.Player;
            this.olafOrbwalker = olafOrbwalker;
            this.olafMenu      = olafMenu;

            actionQueue     = new ActionQueue();
            harasQueue      = new ActionQueueList();
            comboQueue      = new ActionQueueList();
            laneClearQueue  = new ActionQueueList();
            autoAttackCheck = new ActionQueueCheckAutoAttack();
            olafItems       = new OlafOffensiveItems(olafMenu);

            Game.OnUpdate += Game_OnUpdate;
        }
コード例 #2
0
        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player       = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;
            energy       = zedEnergy;

            actionQueue      = new ActionQueue();
            harasQueue       = new ActionQueueList();
            comboQueue       = new ActionQueueList();
            laneClearQueue   = new ActionQueueList();
            lastHitQueue     = new ActionQueueList();
            checkAutoAttack  = new ActionQueueCheckAutoAttack();
            zedItems         = new ZedOffensiveItems(zedMenu);
            shadows          = zedShadows;
            zedComboSelector = new ZedComboSelector(zedMenu);

            Game.OnUpdate += Game_OnUpdate;
        }