public Destroyer(Player caster, ActionPerformedEventHandler actionSelectedEventHandler) : base(caster, ManaCost, GetConstructionInformation(), actionSelectedEventHandler, caster) { }
public Trap(ActionPerformedEventHandler actionSelectedEventHandler, Player placer) : base(GetConstructionInformation(), actionSelectedEventHandler, placer) { Placer = placer; }
public Explosion(Player caster, ActionPerformedEventHandler actionSelectedEventHandler) : base(caster, ManaCost, GetConstructionInformation(), actionSelectedEventHandler, caster) { Placer = caster; }
public Wait(ActionPerformedEventHandler actionSelectedEventHandler, Player performer) : base(GetConstructionInformation(), actionSelectedEventHandler, performer) { }