public void ExportBaseData(ref JSONObject json_data) { json_data["m_play_when"] = (int)m_play_when; json_data["m_effect_assignment"] = (int)m_effect_assignment; json_data["m_loop_play_once"] = m_loop_play_once; json_data["m_effect_assignment_custom_letters"] = m_effect_assignment_custom_letters.ExportData(); json_data["m_delay"] = m_delay.ExportData(); }
public JSONValue ExportData() { JSONObject json_data = new JSONObject(); ExportBaseData(ref json_data); json_data["m_audio_clip"] = m_audio_clip.ToPath(); json_data["m_offset_time"] = m_offset_time.ExportData(); json_data["m_volume"] = m_volume.ExportData(); json_data["m_pitch"] = m_pitch.ExportData(); return(new JSONValue(json_data)); }
public JSONValue ExportData() { JSONObject json_data = new JSONObject(); ExportBaseData(ref json_data); json_data["m_effect_type"] = (int)m_effect_type; if (m_effect_type == PARTICLE_EFFECT_TYPE.LEGACY) { json_data["m_legacy_particle_effect"] = m_legacy_particle_effect.ToPath(); } else { json_data["m_shuriken_particle_effect"] = m_shuriken_particle_effect.ToPath(); } json_data["m_duration"] = m_duration.ExportData(); json_data["m_follow_mesh"] = m_follow_mesh; json_data["m_position_offset"] = m_position_offset.ExportData(); json_data["m_rotation_offset"] = m_rotation_offset.ExportData(); json_data["m_rotate_relative_to_letter"] = m_rotate_relative_to_letter; return(new JSONValue(json_data)); }
public JSONValue ExportData() { JSONObject json_data = new JSONObject(); json_data["m_action_type"] = (int)m_action_type; json_data["m_ease_type"] = (int)m_ease_type; json_data["m_use_gradient_start"] = m_use_gradient_start; json_data["m_use_gradient_end"] = m_use_gradient_end; json_data["m_force_same_start_time"] = m_force_same_start_time; json_data["m_letter_anchor_start"] = m_letter_anchor_start; json_data["m_letter_anchor_end"] = m_letter_anchor_end; json_data["m_letter_anchor_2_way"] = m_letter_anchor_2_way; json_data["m_offset_from_last"] = m_offset_from_last; json_data["m_position_axis_ease_data"] = m_position_axis_ease_data.ExportData(); json_data["m_rotation_axis_ease_data"] = m_rotation_axis_ease_data.ExportData(); json_data["m_scale_axis_ease_data"] = m_scale_axis_ease_data.ExportData(); if (m_use_gradient_start) { json_data["m_start_vertex_colour"] = m_start_vertex_colour.ExportData(); } else { json_data["m_start_colour"] = m_start_colour.ExportData(); } json_data["m_start_euler_rotation"] = m_start_euler_rotation.ExportData(); json_data["m_start_pos"] = m_start_pos.ExportData(); json_data["m_start_scale"] = m_start_scale.ExportData(); if (m_use_gradient_end) { json_data["m_end_vertex_colour"] = m_end_vertex_colour.ExportData(); } else { json_data["m_end_colour"] = m_end_colour.ExportData(); } json_data["m_end_euler_rotation"] = m_end_euler_rotation.ExportData(); json_data["m_end_pos"] = m_end_pos.ExportData(); json_data["m_end_scale"] = m_end_scale.ExportData(); json_data["m_delay_progression"] = m_delay_progression.ExportData(); json_data["m_duration_progression"] = m_duration_progression.ExportData(); JSONArray audio_effects_data = new JSONArray(); foreach (AudioEffectSetup effect_setup in m_audio_effects) { if (effect_setup.m_audio_clip == null) { continue; } audio_effects_data.Add(effect_setup.ExportData()); } json_data["AUDIO_EFFECTS_DATA"] = audio_effects_data; JSONArray particle_effects_data = new JSONArray(); foreach (ParticleEffectSetup effect_setup in m_particle_effects) { if (effect_setup.m_legacy_particle_effect == null && effect_setup.m_shuriken_particle_effect == null) { continue; } particle_effects_data.Add(effect_setup.ExportData()); } json_data["PARTICLE_EFFECTS_DATA"] = particle_effects_data; return(new JSONValue(json_data)); }