public void EncodeEnchant(List<Card> cards) { RelevantCards.AddRange(cards); this.actionType = ActionDecisionType.CastEnchantment; }
public void EncodeAttack(List<Card> cards) //overloaded function! { RelevantCards.AddRange(cards); this.actionType = ActionDecisionType.Attack; }
public void EncodeEnchant(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.CastEnchantment; }
public void EncodeSummon(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.Summon; }
public void EncodeAttack(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.Attack; }
public void EncodeEnchant(List <Card> cards) { RelevantCards.AddRange(cards); this.actionType = ActionDecisionType.CastEnchantment; }
public void EncodeEnchant(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.CastEnchantment; }
public void EncodeAttack(List <Card> cards) //overloaded function! { RelevantCards.AddRange(cards); this.actionType = ActionDecisionType.Attack; }
public void EncodeAttack(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.Attack; }
public void EncodeSummon(Card card) { RelevantCards.Add(card); this.actionType = ActionDecisionType.Summon; }