void Start() { mainCamera = Camera.main; CellarCamera = GetComponent <Camera>(); mainListener = mainCamera.GetComponent <AudioListener>(); CellarListener = GetComponent <AudioListener>(); //초기화 mainListener.enabled = true; CellarListener.enabled = false; Fade_script = FindObjectOfType <FadeManager>(); actionController = mainCamera.GetComponent <ActionController_02_VER2>(); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); // - 지하실문 스크립트, 문 외곽선을 위해 cellar_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { mainCamera = Camera.main; fpCamera = GetComponent <Camera>(); _animator = playerModeling.GetComponent <Animator>(); mainListener = mainCamera.GetComponent <AudioListener>(); fpListener = GetComponent <AudioListener>(); actionController = Camera.main.GetComponent <ActionController_02_VER2>(); mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>(); puzzleEnter_script = Camera.main.GetComponent <FramePuzzle_Enter>(); fpController = GameObject.FindObjectOfType <FramePuzzle_Controller>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); //초기화 //mainListener.enabled = true; //fpListener.enabled = false; //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Awake() { Cursor.lockState = CursorLockMode.Locked; //커서 고정 fadeImg = GetComponent <Image>(); actionCtrler_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); fpCam_script = GameObject.FindObjectOfType <FirstPersonCamera>(); fpEnter_script = GameObject.FindObjectOfType <FramePuzzle_Enter>(); playerCtrler_script = GameObject.FindObjectOfType <Player_HJ>(); fpChangeCam_script = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); invenCtrler_script = GameObject.FindObjectOfType <GameMgr>(); // - 카메라(3인칭/퍼즐),플레이어,인벤토리 작동불가 actionCtrler_script.enabled = false; fpCam_script.enabled = false; playerCtrler_script.enabled = false; fpChangeCam_script.enabled = false; invenCtrler_script.enabled = false; fpEnter_script.enabled = false; // - 습득 쪽지 스크립트 _note_num_script = FindObjectOfType <SawNoteNumber>(); // - 페이드인 InStartFadeAnim(); //지하실 //_cellarManager = GameObject.FindObjectOfType<Cellar_Manager>(); //if (_cellarManager != null) // _cellarManager.MoveStart(); }
void Start() { thinkerbell = this.gameObject.GetComponent <Collider>(); //thinkerbell.isTrigger = true; CanPick = this.gameObject.GetComponent <ItemPickUp>(); //CanPick.enabled = false; //사용불가 actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); }
void Start() { animator = ResetLeber.GetComponent <Animator>(); // renderer = PointLampModl.GetComponent<Renderer>(); PointLamp_Renderer = new Renderer[PointLampModl.Length]; //PointLamp_Material = new Material[PointLampModl.Length]; // alphaColor = new Color[PointLampModl.Length]; for (int i = 0; i < PointLampModl.Length; i++) { PointLamp_Renderer[i] = PointLampModl[i].GetComponent <Renderer>(); //메탈릭 //PointLamp_Material[i] = PointLampModl[i].GetComponent<Renderer>().material; // alphaColor[i] = PointLamp_Material[i].GetColor("MainColor"); } lamplight = FindObjectOfType <LampLight>(); bell_Doll.SetActive(false); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); for (int i = 0; i < 8; i++) { lamp[i].SetActive(false); } lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); CheckOnL = 3; //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); obstacle_layer = (1 << LayerMask.NameToLayer("Light")) + (1 << LayerMask.NameToLayer("Obstacle")); //액션컨트롤러 actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); }
void Start() { displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>(); actionController_2stage_script = FindObjectOfType <ActionController_02_VER2>(); actionController_2stage_script.enabled = false; doorAnimation = GameObject.FindObjectOfType <RewardDoor_Open>(); getKey_script = GameObject.FindObjectOfType <ActionController_GetKey>(); dollAniManager_script = GameObject.FindObjectOfType <DollAniManager>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _puzzle_layer = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll")); }
void Start() { camera = GetComponent <Camera>(); //메인카메라 FramelayerMask = (1 << LayerMask.NameToLayer("FramePuzzle")); CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("FramePuzzle")); fpCameraController = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); }
void Start() { _mainCamera = Camera.main; _subclockCamera = GetComponent <Camera>(); _mainListener = _mainCamera.GetComponent <AudioListener>(); _subclockListener = GetComponent <AudioListener>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); actionController = Camera.main.GetComponent <ActionController_02_VER2>(); mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>(); //시계보기관련 스크립트 MakeClockSee_script = GameObject.FindObjectOfType <MakeClockSee>(); SeeingClock_script = GameObject.FindObjectOfType <SeeingSubClock>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }