private void ThrowWithTheCubes_Click(object sender, EventArgs e) { if (player.CanTrade > 0) { TradePropertyCard.Enabled = false; } if (player.CanStealAPassiveAbility > 0) { StealPassiveAbility.Enabled = false; } m_GameHandler.JumpWithTheFigureToTheNextPosition(m_GameHandler.RollTheDice()); m_ActionControl.PlayerAfterChangeHisPositionAction(); }