private void ShowConfirmation() { if (_types.Count == _typeSelectedId) { } else { Confirmation.gameObject.SetActive(true); Confirmation.ActionsToShow = GameManager.PlayerData.SelectedActions .Where(x => x.tipo == _types[_typeSelectedId]).ToList(); Confirmation.OnAccept(GoToNextMethodology); Confirmation.OnDeny(() => Confirmation.gameObject.SetActive(false)); } }