コード例 #1
0
        /// <summary>
        /// Wrapper method used for increasing totalXP and then using the amount granted by HandleActionRaiseSkill
        /// </summary>
        public void AwardSkillXP(Skill skill, uint amount, bool alertPlayer = false)
        {
            var playerSkill = GetCreatureSkill(skill);

            if (playerSkill.AdvancementClass < SkillAdvancementClass.Trained || playerSkill.IsMaxRank)
            {
                return;
            }

            amount = Math.Min(amount, playerSkill.ExperienceLeft);

            GrantXP(amount, XpType.Emote, ShareType.None);
            var raiseChain = new ActionChain();

            raiseChain.AddDelayForOneTick();
            raiseChain.AddAction(this, () =>
            {
                HandleActionRaiseSkill(skill, amount);
            });
            raiseChain.EnqueueChain();

            if (alertPlayer)
            {
                Session.Network.EnqueueSend(new GameMessageSystemChat($"You've earned {amount:N0} experience in your {playerSkill.Skill.ToSentence()} skill.", ChatMessageType.Broadcast));
            }
        }
コード例 #2
0
ファイル: CharacterCommands.cs プロジェクト: wmatuszak/ACE
        public static void HandleCharacterForcedDelete(Session session, params string[] parameters)
        {
            var characterName = string.Join(" ", parameters);

            var foundPlayer = PlayerManager.FindByName(characterName, out var isOnline);

            if (foundPlayer == null)
            {
                CommandHandlerHelper.WriteOutputInfo(session, $"There is no character named {characterName} in the database.", ChatMessageType.Broadcast);
                return;
            }

            if (isOnline && foundPlayer is Player player)
            {
                player.Character.DeleteTime     = (ulong)Time.GetUnixTime();
                player.Character.IsDeleted      = true;
                player.CharacterChangesDetected = true;
                player.Session.LogOffPlayer(true);
                PlayerManager.HandlePlayerDelete(player.Character.Id);

                var success = PlayerManager.ProcessDeletedPlayer(player.Character.Id);
                if (success)
                {
                    CommandHandlerHelper.WriteOutputInfo(session, $"Successfully {(isOnline ? "booted and " : "")}deleted character {foundPlayer.Name} (0x{foundPlayer.Guid}).", ChatMessageType.Broadcast);
                }
                else
                {
                    CommandHandlerHelper.WriteOutputInfo(session, $"Unable to {(isOnline ? "boot and " : "")}delete character {foundPlayer.Name} (0x{foundPlayer.Guid}) due to PlayerManager failure.", ChatMessageType.Broadcast);
                }
            }
            else
            {
                var existingCharId = foundPlayer.Guid.Full; //DatabaseManager.Shard.BaseDatabase.GetCharacterStubByName(foundPlayer.Name).Id;

                DatabaseManager.Shard.GetCharacter(existingCharId, character =>
                {
                    if (character != null)
                    {
                        character.DeleteTime = (ulong)Time.GetUnixTime();
                        character.IsDeleted  = true;
                        DatabaseManager.Shard.SaveCharacter(character, new ReaderWriterLockSlim(), result =>
                        {
                            if (result)
                            {
                                var deleteOfflineChain = new ActionChain();
                                deleteOfflineChain.AddAction(WorldManager.ActionQueue, () => PlayerManager.HandlePlayerDelete(character.Id));
                                deleteOfflineChain.AddDelayForOneTick();
                                deleteOfflineChain.AddAction(WorldManager.ActionQueue, () =>
                                {
                                    var success = PlayerManager.ProcessDeletedPlayer(character.Id);
                                    if (success)
                                    {
                                        CommandHandlerHelper.WriteOutputInfo(session, $"Successfully {(isOnline ? "booted and " : "")}deleted character {foundPlayer.Name} (0x{foundPlayer.Guid}).", ChatMessageType.Broadcast);
                                    }
                                    else
                                    {
                                        CommandHandlerHelper.WriteOutputInfo(session, $"Unable to {(isOnline ? "boot and " : "")}delete character {foundPlayer.Name} (0x{foundPlayer.Guid}) due to PlayerManager failure.", ChatMessageType.Broadcast);
                                    }
                                });
                                deleteOfflineChain.EnqueueChain();
                            }
                            else
                            {
                                CommandHandlerHelper.WriteOutputInfo(session, $"Unable to {(isOnline ? "boot and " : "")}delete character {foundPlayer.Name} (0x{foundPlayer.Guid}) due to shard database SaveCharacter failure.", ChatMessageType.Broadcast);
                            }
                        });
                    }
                    else
                    {
                        CommandHandlerHelper.WriteOutputInfo(session, $"Unable to {(isOnline ? "boot and " : "")}delete character {foundPlayer.Name} (0x{foundPlayer.Guid}) due to shard database GetCharacter failure.", ChatMessageType.Broadcast);
                    }
                });
            }
        }