コード例 #1
0
ファイル: ActionPattern.cs プロジェクト: pb0/ID0_Test
    private static bool Parse(string text, out ActionPatternType type, out string contents)
    {
        foreach (var entity in EnumTool.GetValues<ActionPatternType>())
        {
            if (entity == ActionPatternType.Invalid)
            {
                continue;
            }

            if (text.StartsWith(entity.ToString() + SequenceOpen) && text.EndsWith(string.Empty + SequenceClose))
            {
                type = entity;
                int startIndex = text.IndexOf(SequenceOpen) + 1;
                int endIndex = text.LastIndexOf(SequenceClose);
                contents = text.Substring(startIndex, endIndex - startIndex);
                return true;
            }
        }
        type = ActionPatternType.Invalid;
        contents = string.Empty;
        return false;
    }
コード例 #2
0
ファイル: ActionPattern.cs プロジェクト: pb0/ID0_Test
    ActionPattern(string text)
    {
        string contents = string.Empty;
        if (Parse(text, out patternType, out contents))
        {
            string[] tokens = Split(contents);
            if (patternType == ActionPatternType.Action)
            {
                if (tokens.Length < 3)
                {
                    throw new ArgumentException();
                }

                target = EnumTool.Parse<E_Target>(tokens[0]).Value;
                this.type = EnumTool.Parse<Action.E_Type>(tokens[1]).Value;
                //value = (float)CastTool.Parse("float", tokens[2]);
                //value = LuaVM.Instance.Calc(tokens[2]);
                //strValue = CalcRough(tokens[2]);
                strValue = tokens[2];
                if (tokens.Length > 3)
                {
                    for (int i = 3; i < tokens.Length; i++)
                    {
                        if (list == null)
                        {
                            list = new List<string>();
                        }
                        list.Add(tokens[i]);
                    }
                }
            }
            else if (patternType == ActionPatternType.Projectile)
            {
                if (tokens.Length != 2)
                {
                    throw new ArgumentException();
                }

                strValue = tokens[0];
                children = new List<ActionPattern>();
                children.Add(Create(tokens[1]));
            }
            else if (patternType == ActionPatternType.Delegate)
            {
                if (tokens.Length != 2)
                {
                    throw new ArgumentException();
                }

                target = EnumTool.Parse<E_Target>(tokens[0]).Value;
                strValue = tokens[1];
            }
            else if (patternType == ActionPatternType.Motion)
            {
                if (tokens.Length != 2)
                {
                    throw new ArgumentException();
                }

                strValue = tokens[0];
                children = new List<ActionPattern>();
                children.Add(Create(tokens[1]));
            }
            else if (patternType == ActionPatternType.Vector)
            {
                if (tokens.Length != 5)
                {
                    throw new ArgumentException();
                }

                target = EnumTool.Parse<E_Target>(tokens[0]).Value;
                list = new List<string>();
                list.Add(tokens[1]);
                list.Add(tokens[2]);
                list.Add(tokens[3]);
                list.Add(tokens[4]);
            }
            else
            {
                children = new List<ActionPattern>();
                foreach (var entity in Split(contents))
                {
                    children.Add(Create(entity));
                }
            }
        }
        else
        {
            throw new ArgumentException();
        }
    }