コード例 #1
0
    /// <summary>
    /// 完成成就
    /// </summary>
    public void SubmitAchievement()
    {
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();

        if (achievementInfo == null)
        {
            return;
        }
        if (status == AchievementStatusEnum.ToBeConfirmed)
        {
            //添加该成就和奖励
            gameData.GetAchievementData().AddAchievement(achievementInfo.id);
            RewardTypeEnumTools.CompleteReward(null, achievementInfo.reward_data);
            //设置状态
            SetAchStatus(AchievementStatusEnum.Completed);
            //刷新UI
            if (GetUIComponent <UITownGuildAchievement>() != null)
            {
                GetUIComponent <UITownGuildAchievement>().InitDataByType(achievementInfo.type);
            }
            //弹出特效提示
            AchievementDialogView achDialog = DialogHandler.Instance.CreateDialog <AchievementDialogView>(DialogEnum.Achievement, null, null);
            achDialog.SetData(achievementInfo);
            //播放音效
            AudioHandler.Instance.PlaySound(AudioSoundEnum.ButtonForNormal);
            //解锁steam成就
            SteamHandler.Instance.UnLockAchievement(achievementInfo.id);
        }
    }
コード例 #2
0
    /// <summary>
    /// 使用
    /// </summary>
    /// <param name="view"></param>
    public virtual void SelectionUse(ItemsSelectionDialogView view)
    {
        if (itemsInfoData == null || itemBean == null)
        {
            return;
        }
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();

        switch (itemsInfoData.GetItemsType())
        {
        case GeneralEnum.Menu:
            //添加菜谱
            if (gameData.AddFoodMenu(itemsInfoData.add_id))
            {
                MenuInfoBean menuInfo = InnFoodHandler.Instance.manager.GetFoodDataById(itemsInfoData.add_id);
                RefreshItems(itemsInfoData.id, -1);
                DialogBean dialogData = new DialogBean
                {
                    title   = TextHandler.Instance.manager.GetTextById(1047),
                    content = menuInfo.name
                };
                AchievementDialogView achievementDialog = DialogHandler.Instance.CreateDialog <AchievementDialogView>(DialogEnum.Achievement, this, dialogData);
                achievementDialog.SetData(1, menuInfo.icon_key);
                ToastHandler.Instance.ToastHint(ivIcon.sprite, TextHandler.Instance.manager.GetTextById(1006));
            }
            else
            {
                ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(1007));
            };
            break;

        default:
            break;
        }
    }
コード例 #3
0
    /// <summary>
    /// 提交晋升
    /// </summary>
    public void OnClickSubmit()
    {
        AudioHandler.Instance.PlaySound(AudioSoundEnum.ButtonForNormal);
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();

        if (isAllPre)
        {
            //前置如果有需要临时支付的条件
            PreTypeEnumTools.CompletePre(storeInfo.pre_data, gameData);
            //获取所有奖励
            RewardTypeEnumTools.CompleteReward(null, storeInfo.reward_data);
            //客栈升级
            gameData.innAttributes.SetInnLevelUp();

            ToastHandler.Instance.ToastHint(ivTitleIcon.sprite, TextHandler.Instance.manager.GetTextById(1062));
            UIHandler.Instance.manager.OpenUIAndCloseOther <UIGameMain>(UIEnum.GameMain);

            DialogBean            dialogData        = new DialogBean();
            AchievementDialogView achievementDialog = DialogHandler.Instance.CreateDialog <AchievementDialogView>(DialogEnum.Achievement, this, dialogData);
            achievementDialog.SetData(storeInfo);
        }
        else
        {
            ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(1061));
        }
    }
コード例 #4
0
ファイル: GameDataHandler.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 增加菜品研究点数
    /// </summary>
    /// <param name="time"></param>
    public void AddMenuResearch(int time)
    {
        GameDataBean       gameData = manager.GetGameData();
        List <MenuOwnBean> listMenu = gameData.GetMenuListForResearching();

        if (CheckUtil.ListIsNull(listMenu))
        {
            return;
        }
        for (int i = 0; i < listMenu.Count; i++)
        {
            MenuOwnBean itemMenu = listMenu[i];
            //获取研究人员
            CharacterBean researcher = itemMenu.GetResearchCharacter(gameData);
            //如果没有研究人员则停止研究
            if (researcher == null)
            {
                itemMenu.CancelResearch(gameData);
                continue;
            }
            MenuInfoBean menuInfo = InnFoodHandler.Instance.manager.GetFoodDataById(itemMenu.menuId);
            if (menuInfo == null)
            {
                continue;
            }
            long addExp             = researcher.CalculationMenuResearchAddExp();
            bool isCompleteResearch = itemMenu.AddResearchExp((int)addExp * time);
            //完成研究
            if (isCompleteResearch)
            {
                itemMenu.CompleteResearch(gameData);
                string toastStr = string.Format(TextHandler.Instance.manager.GetTextById(1071), menuInfo.name);
                AudioHandler.Instance.PlaySound(AudioSoundEnum.Reward);
                ToastHandler.Instance.ToastHint(InnFoodHandler.Instance.manager.GetFoodSpriteByName(menuInfo.icon_key), toastStr, 5);

                DialogBean dialogData = new DialogBean
                {
                    title   = TextHandler.Instance.manager.GetTextById(1048),
                    content = toastStr
                };
                AchievementDialogView achievementDialog = DialogHandler.Instance.CreateDialog <AchievementDialogView>(DialogEnum.Achievement, this, dialogData);
                achievementDialog.SetData(1, menuInfo.icon_key);
            }
        }
        notifyForData?.Invoke(NotifyTypeEnum.MenuResearchChange, new object[] { listMenu });
    }
コード例 #5
0
ファイル: GameDataHandler.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 增加菜品研究点数
    /// </summary>
    /// <param name="time"></param>
    public void AddBedResearch(int time)
    {
        GameDataBean        gameData = manager.GetGameData();
        List <BuildBedBean> listBed  = gameData.GetBedListForResearching();

        if (CheckUtil.ListIsNull(listBed))
        {
            return;
        }
        for (int i = 0; i < listBed.Count; i++)
        {
            BuildBedBean itemBed = listBed[i];
            //获取研究人员
            CharacterBean researcher = itemBed.GetResearchCharacter(gameData);
            //如果没有研究人员则停止研究
            if (researcher == null)
            {
                itemBed.CancelResearch(gameData);
                continue;
            }
            long addExp             = researcher.CalculationBedResearchAddExp();
            bool isCompleteResearch = itemBed.AddResearchExp((int)addExp * time);
            //完成研究
            if (isCompleteResearch)
            {
                itemBed.CompleteResearch(gameData);
                string toastStr = string.Format(TextHandler.Instance.manager.GetTextById(1071), itemBed.bedName);
                AudioHandler.Instance.PlaySound(AudioSoundEnum.Reward);
                ToastHandler.Instance.ToastHint(InnFoodHandler.Instance.manager.GetFoodSpriteByName("ui_features_bed"), toastStr, 5);

                DialogBean dialogData = new DialogBean
                {
                    title   = TextHandler.Instance.manager.GetTextById(1048),
                    content = toastStr
                };
                AchievementDialogView achievementDialog = DialogHandler.Instance.CreateDialog <AchievementDialogView>(DialogEnum.Achievement, this, dialogData);
                achievementDialog.SetData(2, "ui_features_bed");
            }
        }
        notifyForData?.Invoke(NotifyTypeEnum.BedResearchChange, new object[] { listBed });
    }