// Use this for initialization void Start() { m_totalTime.text = NumberFormat.FloatToString(GameMetrics.totalTime, 2); m_maxCombo.text = GameMetrics.maxCombo.ToString(); m_totalDistance.text = NumberFormat.FloatToString(GameMetrics.totalDistance, 2); int new_achievement = GameMetrics.SetAchievement(GameMetrics.selectedTrack, (int)GameMetrics.activeGameMode, GameMetrics.totalDistance); AchievementBar achiev_bar = (AchievementBar)GetComponentInChildren(typeof(AchievementBar)); if (achiev_bar) { achiev_bar.SetAchievementCount(new_achievement); } }
// public GUIText m_topSpeed; // Use this for initialization void Start() { m_totalTime.text = NumberFormat.FloatToString(GameMetrics.totalTime, 2); m_averageLap.text = NumberFormat.FloatToString(GameMetrics.averageLap, 2); m_averageSpeed.text = NumberFormat.FloatToString(GameMetrics.avgSpeed, 2); // m_topSpeed.text = GameMetrics.maxSpeed.ToString(); int new_achievement = GameMetrics.SetAchievement(GameMetrics.selectedTrack, (int)GameMetrics.activeGameMode, GameMetrics.averageLap); AchievementBar achiev_bar = (AchievementBar)GetComponentInChildren(typeof(AchievementBar)); if (achiev_bar) { achiev_bar.SetAchievementCount(new_achievement); } }