public void ReportProgressWithID(string _achievementID, int _pointsScored, Achievement.ReportProgressCompletion _onCompletion) { string _achievementGID = GameServicesUtils.GetAchievementGID(_achievementID); // Invoke handler ReportProgress(_achievementGID, _achievementID, _pointsScored, _onCompletion); }
public override void ReportProgress(Achievement.ReportProgressCompletion _onCompletion) { base.ReportProgress(_onCompletion); if (Description == null) { return; } GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.REPORT_PROGRESS, GetInstanceID(), Identifier, PointsScored, _onCompletion != null); }
public override void ReportProgress(Achievement.ReportProgressCompletion _onCompletion) { base.ReportProgress(_onCompletion); int _noOfStepsFromDescription = GetMaximumPointsFromAchievementDescription(); if (MaximumPoints != _noOfStepsFromDescription) { Debug.LogError("[GameServices] Please make sure number of steps set in NPSettings and Maximum points for incremental achivement configured in Game Play services are same."); } GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.REPORT_PROGRESS, GetInstanceID(), Identifier, m_pointsScored, _onCompletion != null); }
private void ReportProgress(string _achievementGID, string _achievementID, int _pointsScored, Achievement.ReportProgressCompletion _onCompletion) { // Retrieve associated description AchievementDescription _description = AchievementHandler.GetAchievementDescriptionWithGlobalID(_achievementGID); if (_description == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Services couldn't find description for given Achievement identifier."); } return; } // Create achivement object Achievement _newAchievement = CreateAchievement(_achievementGID, _achievementID); if (_newAchievement == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Service failed to create Achievement object."); } return; } // Set the new progress value #pragma warning disable _newAchievement.PercentageCompleted = ((double)_pointsScored / _description.MaximumPoints) * 100; #pragma warning restore // Report it _newAchievement.ReportProgress(_onCompletion); }
public void ReportProgress(string _achievementID, int _pointsScored, Achievement.ReportProgressCompletion _onCompletion) { ReportProgressWithID(_achievementID, _pointsScored, _onCompletion); }
private void ReportProgress(string _achievementGID, string _achievementID, double _percentageCompleted, Achievement.ReportProgressCompletion _onCompletion) { Achievement _newAchievement = CreateAchievement(_achievementGID, _achievementID); if (_newAchievement == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Service failed to create Achievement object."); } return; } // Set the new progress value _newAchievement.PercentageCompleted = _percentageCompleted; // Report it _newAchievement.ReportProgress(_onCompletion); }
/// <summary> /// Reports the local user's achievement progress to game server, using unified id. /// </summary> /// <param name="_achievementGID">An unified string internally used to identify the achievement across all the supported platforms.</param> /// <param name="_percentageCompleted">The value indicates how far the player has progressed.</param> /// <param name="_onCompletion">Callback that will be called after operation is completed.</param> /// <remarks> /// \note Works only if, achievement metadata was configured in NPSettings or else explicitely set using <see cref="SetAchievementMetadataCollection"/>. /// </remarks> public void ReportProgressWithGlobalID(string _achievementGID, double _percentageCompleted, Achievement.ReportProgressCompletion _onCompletion) { string _achievementID = GameServicesUtils.GetAchievementID(_achievementGID); // Invoke handler ReportProgress(_achievementGID, _achievementID, _percentageCompleted, _onCompletion); }
private void ReportProgress(string _achievementGID, string _achievementID, int _pointsScored, Achievement.ReportProgressCompletion _onCompletion) { Achievement _newAchievement = CreateAchievement(_achievementGID, _achievementID); if (_newAchievement == null) { DebugPRO.Console.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Service failed to create Achievement object."); } return; } // Set the points scored _newAchievement.PointsScored = _pointsScored; // Report _newAchievement.ReportProgress(_onCompletion); }