[FieldIndex(Index = 28)] public uint MoveBoostRound; //快速移动时长 public void AddExp(int ex) { if (Level >= ExpTree.MaxLevel) { return; } Exp += ex; MainTipManager.AddTip(string.Format("|获得|Cyan|{0}||点经验值", ex), "White"); AchieveBook.CheckByCheckType("exp"); if (Exp >= ExpTree.GetNextRequired(Level)) { int oldLevel = Level; while (CheckNewLevel()) //循环升级 { OnLevel(Level); } MainItem.SystemMenuManager.ResetIconState(); MainForm.Instance.RefreshView(); MainItem.PanelManager.ShowLevelInfo(oldLevel, UserProfile.InfoBasic.Level); } }
internal void AddResource(GameResourceType type, uint value) { Resource.Add(type, (int)value); if (type > 0) { MainTipManager.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor((int)type), HSTypes.I2Resource((int)type), value), "White"); AchieveBook.CheckByCheckType("resource"); } }
public void SetRivalAvail(int id) { DbRivalState state; if (!Rivals.TryGetValue(id, out state)) { Rivals[id] = new DbRivalState(id) { Avail = true }; } else { state.Avail = true; } AchieveBook.CheckByCheckType("people"); }
public void AddRivalState(int id, bool isWin) { if (PeopleBook.IsPeople(id))//打怪不记录战绩 { if (!Rivals.ContainsKey(id)) { Rivals[id] = new DbRivalState(id); } if (isWin) { Rivals[id].Win++; } else { Rivals[id].Loss++; } } AchieveBook.CheckByCheckType("fight"); }
public void AddResource(int[] res) { Resource.Gold += res[0]; Resource.Lumber += res[1]; Resource.Stone += res[2]; Resource.Mercury += res[3]; Resource.Carbuncle += res[4]; Resource.Sulfur += res[5]; Resource.Gem += res[6]; for (int i = 0; i < 7; i++) { if (res[i] > 0) { MainTipManager.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor(i), HSTypes.I2Resource(i), res[i]), "White"); } } AchieveBook.CheckByCheckType("resource"); }
/// <summary> /// 添加卡牌,外层都会检查cid的合法性,所以里面不用在判断了 /// </summary> /// <param name="cid">卡牌id</param> public DbDeckCard AddCard(int cid) { DbDeckCard card = new DbDeckCard(cid, 1, 0); var cardData = CardConfigManager.GetCardConfig(cid); if (GetCardCount(cid) >= 1) //每张卡其实只能有一份 { var myCard = GetDeckCardById(cid); myCard.AddExp(1); //多余的卡转化为经验值 return(myCard); //每种卡牌只能拥有1张 } Cards.Add(card.BaseId, card); Newcards.Add(card.BaseId); if (Newcards.Count > 10) { Newcards.RemoveAt(0); } AchieveBook.CheckByCheckType("card"); MainTipManager.AddTip(string.Format("|获得卡片-|{0}|{1}", HSTypes.I2QualityColor(cardData.Quality), cardData.Name), "White"); return(card); }