コード例 #1
0
        //.method hidebysig static void LoadExecutngAssembly(string[] args) cil managed
        static void LoadExecutingAssembly(string[] args)
        {
            Logger.Init();

            //Logger.Trace("TODO: REMAKE ALL CONTAINSKEY [] - TO TRYGETVALUE");

            Settings m_Current = Settings.Default;

            //--------------- Init Commons ----------------------
            LocalCommons.Native.Significant.Main.InitializeStruct(args);

            //------------- Controllers -------------------------
            Logger.Section("Controllers");
            GameServerController.LoadAvailableGameServers();

            //--------------- MySQL ---------------------------
            Logger.Section("MySQL");
            AccountHolder.LoadAccountData();

            //----------------Network ---------------------------
            Logger.Section("Network");
            PacketList.Initialize(Program.ServerClientVersion);
            new AsyncListener(m_Current.Main_IP, m_Current.Game_Port, defined: typeof(GameConnection));         //Waiting For Game Server Connections
            new AsyncListener(m_Current.Main_IP, m_Current.ArcheAge_Port, defined: typeof(ArcheAgeConnection)); //Waiting For ArcheAge Connections
        }
コード例 #2
0
        //.method hidebysig static void LoadExecutngAssembly(string[] args) cil managed
        static void LoadExecutingAssembly(string[] args)
        {
            Logger.Init();

            //Logger.Trace("TODO: REMAKE ALL CONTAINSKEY [] - TO TRYGETVALUE");

            Settings m_Current = Settings.Default;

            //--------------- Init Commons ----------------------
            LocalCommons.Main.InitializeStruct(args);

            //------------- Controllers -------------------------
            Logger.Section("Controllers");
            GameServerController.LoadAvailableGameServers();

            //--------------- MySQL ---------------------------
            Logger.Section("MySQL");

            // Database
            ArcheageDb.Init(m_Current.DataBase_Host, m_Current.DataBase_User, m_Current.DataBase_Password, m_Current.DataBase_Name, m_Current.SSL, m_Current.PersistSecurityInfo);

            Database = new LoginDb();

            // Check if there are any updates
            CheckDatabaseUpdates();

            AccountHolder.LoadAccountData();

            //----------------Network ---------------------------
            Logger.Section("Network");
            PacketList.Initialize(Program.ServerClientVersion);
            new AsyncListener(m_Current.Main_IP, m_Current.Game_Port, defined: typeof(GameConnection));         //Waiting For GameServer Connections
            new AsyncListener(m_Current.Main_IP, m_Current.ArcheAge_Port, defined: typeof(ArcheAgeConnection)); //Waiting For ArcheAge Connections
        }