/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { //Debug.Log("NetMsgCenter - 处理服务器发来的消息"); switch (msg.opCode) { case OpCode.Account: accountHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: matchHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: chatHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHandler.OnReceive(msg.subCode, msg.value); break; default: break; } }
/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { Debug.Log("--wangzhi--接收消息--" + msg.opCode + " " + msg.subCode + " " + msg.value); switch (msg.opCode) { case OpCode.Account: accountHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: matchHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: chatHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHandler.OnReceive(msg.subCode, msg.value); break; default: break; } }
/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { switch (msg.opCode) { case OpCode.Account: accountHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: matchHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: chatHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHander.OnReceive(msg.subCode, msg.value); break; default: break; } }