public override void OnStart() { base.OnStart(); buttonMesh = gameObject.RequireComponent <CMeshRenderer>(); buttonColor = buttonMesh.GetMaterial().GetColor(); sound = gameObject.RequireComponent <CSound>(); if (gameObject.GetName()[0] == 'r') { keyCode = 1; } else if (gameObject.GetName()[0] == 'g') { keyCode = 2; } else { keyCode = 3; } seqControllerObj = GameObject.GetGameObjectByName("SequenceScrambler"); seqController = GetScript <AccessSequenceControllerScript>(seqControllerObj); //buttonMesh.GetMaterial().SetColor(SharpMocha.CORNFLOWER_BLUE); }
public override void OnStart() { base.OnStart(); buttonMesh = gameObject.RequireComponent<CMeshRenderer>(); buttonColor = buttonMesh.GetMaterial().GetColor(); sound = gameObject.RequireComponent<CSound>(); if (gameObject.GetName()[0] == 'r') keyCode = 1; else if (gameObject.GetName()[0] == 'g') keyCode = 2; else keyCode = 3; seqControllerObj = GameObject.GetGameObjectByName("SequenceScrambler"); seqController = GetScript<AccessSequenceControllerScript>(seqControllerObj); //buttonMesh.GetMaterial().SetColor(SharpMocha.CORNFLOWER_BLUE); }