static void BeginAccept(OnConnected onConnected) { try { var state = new AcceptStateObject() { onConnected = onConnected }; while (true) { // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. Debug.Log("Waiting for a connection..."); lock (socketLock) { if (socket != null) { socket.BeginAccept(new AsyncCallback(AcceptCallback), state); } else { break; } } // Wait until a connection is made before continuing. allDone.WaitOne(); } } catch (Exception e) { Debug.LogError(e.ToString()); } Debug.Log("Server stopped."); }
public SockMgrAcceptEventArgs(SockMgr handler, AcceptStateObject state, object externalCallbackState = null) { State = state; ExternalCallbackState = externalCallbackState; base.Handler = handler; }