private void OnSavePressed() { GUICommon.Instance.PlayButtonPressSound(); // Save the new settings to the config file. if (!Settings.Instance.Save()) { GD.PrintErr("Failed to save new options menu settings to configuration file."); errorAcceptBox.PopupCenteredShrink(); return; } // Copy over the new saved settings. savedSettings = Settings.Instance.Clone(); if (optionsMode == OptionsMode.InGame) { savedTutorialsEnabled = gameProperties.TutorialState.Enabled; } UpdateResetSaveButtonState(); }
/* * GUI Control Callbacks */ private void OnBackPressed() { GUICommon.Instance.PlayButtonPressSound(); // If any settings have been changed, show a dialogue asking if the changes should be kept or // discarded. if (!CompareSettings()) { backConfirmationBox.PopupCenteredShrink(); return; } EmitSignal(nameof(OnOptionsClosed)); }
public void OnQuickLoad() { if (!InProgressLoad.IsLoading) { GD.Print("Quick load pressed, attempting to load latest save"); if (!SaveHelper.QuickLoad()) { differentVersionDialog.PopupCenteredShrink(); } } else { GD.Print("Quick load pressed, cancelled because another is already in progress"); } }
/// <summary> /// Setup the main menu. /// </summary> private void RunMenuSetup() { Background = GetNode <TextureRect>("Background"); guiAnimations = GetNode <AnimationPlayer>("GUIAnimations"); thriveLogo = GetNode <TextureRect>(ThriveLogoPath); newGameButton = GetNode <Button>(NewGameButtonPath); freebuildButton = GetNode <Button>(FreebuildButtonPath); MenuArray?.Clear(); // Get all of menu items MenuArray = GetTree().GetNodesInGroup("MenuItem"); if (MenuArray == null) { GD.PrintErr("Failed to find all the menu items!"); return; } RandomizeBackground(); options = GetNode <OptionsMenu>("OptionsMenu"); saves = GetNode <SaveManagerGUI>("SaveManagerGUI"); gles2Popup = GetNode <AcceptDialog>(GLES2PopupPath); // Set initial menu SwitchMenu(); // Easter egg message thriveLogo.RegisterToolTipForControl( ToolTipManager.Instance.GetToolTip("thriveLogoEasterEgg", "mainMenu"), toolTipCallbacks); if (OS.GetCurrentVideoDriver() == OS.VideoDriver.Gles2 && !IsReturningToMenu) { gles2Popup.PopupCenteredShrink(); } }
private void OnKnownIncompatibleLoaded() { loadIncompatibleDialog.PopupCenteredShrink(); }