internal Game(AccelerometerHandlerDelegate accelerometerHandler) { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = true; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; graphics.SupportedOrientations = DisplayOrientation.Portrait; GetAccelerometerVector = accelerometerHandler; _onGamePause = null; _onGameResume = null; _currentGameState = GameState.LOADING; }
public SinglePlayerGame(AccelerometerHandlerDelegate accelerometerHandler) : base(accelerometerHandler) { }