private void Run(bool allowCmd) { if (_ran) { return; } if (!_socketFailed && allowCmd) { if (InternalUtils.AcControlPointExecute(InternalUtils.AcControlPointCommand.StartGame)) { _ran = true; return; } _socketFailed = true; } if (IsAcWindowActive()) { AcMousePretender.ClickStartButton(); } }
private static void Run() { AcMousePretender.ClickStartButton(); }