public override void OnStart() { self = AbstractPerson.GetInstance(gameObject); SkillInfoAsset.Vector3Cache = GlobalVar.G_Player.Pos; // Debug.Log($"写入用户数据:【{SkillInfoAsset.skillName.StringValue}】" + SkillInfoAsset.Vector3Cache); self.RunSkill(SkillInfoAsset); timer = 0; gameObject.GetComponent <Actor>()._velocity = Vector3.zero; }