コード例 #1
0
 private void Start()
 {
     if (null == _locationProvider)
     {
         _locationProvider = LocationProviderFactory.Instance.DefaultLocationProvider as AbstractLocationProvider;
     }
 }
コード例 #2
0
    private void Start()
    {
        if (null == localInfo)
        {
            localInfo = LocationProviderFactory.Instance.DefaultLocationProvider as AbstractLocationProvider;
        }

        InvokeRepeating("ExtractData", 1f, waitTime);

        //Test this before run: http://thecodekite.com/coord/getcoo.php?lat=42.097&lng=-75.9143&peri=500
    }
コード例 #3
0
    //get dungeon locations
    //spawn locations on map that are within a certain radius of current physical location


    // Start is called before the first frame update
    void Start()
    {
        if (null == _locationProvider)
        {
            _locationProvider = LocationProviderFactory.Instance.DefaultLocationProvider as AbstractLocationProvider;

            getLocation = true;
        }

        _yPlane = new Plane(Vector3.up, Vector3.zero);

        cameraMovement = Camera.main.GetComponent <CameraMovement>();


        //UpdateMap(40.551668f, -105.097807f);//gryphon games



        //get current location
        //initialize map
        //StartCoroutine(locationService.GetLocation(result => {
        //    // callBack is going to be null until it’s set
        //    if (result != null)
        //    {
        //        if (result == -1)
        //        {
        //            //failed
        //            //updateMap(9.4166f, 82.5208f);//Bocas Del Toro
        //            //UpdateMap(40.551668f, -105.097807f);//gryphon games

        //            // Now callBack acts as an int
        //            print(result);
        //        }

        //        if (result == 1)
        //        {
        //            //success
        //            UpdateMap(locationService.Latitude, locationService.Longitude);
        //        }
        //    }
        //}));
    }