public Rock(int durability) : base(StoneName, durability) { this.HarvestingBehavior = new DropWhenCompletelyHarvested(new List <Base.Item> { new StoneRubble(this.Durability) }, SoundsTable.PickaxeHit, ""); }
public Rock(int durability) : base(StoneName, durability) { this.HarvestingBehavior = new DropWhenCompletelyHarvested(new List <Base.Item> { new StoneRubble(this.Durability) }, SoundsTable.PickaxeHit, ""); visual = new StaticTexture(AssetManager.NameToIndex[this.GetRandomStoneTexture()], RenderLayer.Stone); }