private void OnTrainExit(bool abort) { CurrentState = DetectorState.Exit; _exitDateTime = _timeProvider.Now; _scheduledExit = null; if (abort) { // It has not been long enough since the entry. So this probably was a misfire. Log.Warn($"Entry followed by exit was shorter than {MinTimeAfterEntry}s. Aborting."); Abort?.Invoke(this, new EventArgs()); } else { // Train properly exited. Exit?.Invoke(this, new EventArgs()); } }
private void button_Abort_Click(object sender, EventArgs e) { Abort?.Invoke(this, EventArgs.Empty); }
private void OnAbort(string message) { Abort?.Invoke(this, new AbortEventArgs(message)); }
public void EmitAbort() { Abort?.Invoke(this, EventArgs.Empty); }
public ExportIso() { Creator.Progress += delegate(object sender, ProgressEventArgs e) { Progress?.Invoke(sender, e); }; Creator.Abort += delegate(object sender, AbortEventArgs e) { Abort?.Invoke(sender, e); }; Creator.Finish += delegate(object sender, FinishEventArgs e) { Finished?.Invoke(sender, e); }; }
/// <summary> /// Normally a <pre>video</pre> element doesn't have a <pre>change</pre> event. /// We force one and a use it as a proxy for all the Media Events. /// </summary> /// <param name="args">The event args - Value contains our JSON</param> protected virtual void OnChange(ChangeEventArgs args) { var ThisEvent = args?.Value?.ToString(); VideoEventData videoData = new VideoEventData(); try { videoData = JsonSerializer.Deserialize <VideoEventData>(ThisEvent, serializationOptions); } catch (Exception ex) { LoggerFactory .CreateLogger(nameof(VideoExComponentBase)) .LogError(ex, "Failed to convert the JSON: {0}", ThisEvent); } switch (videoData.EventName) { case VideoEvents.Abort: Abort?.Invoke(videoData.State); AbortEvent.InvokeAsync(videoData.State); break; case VideoEvents.CanPlay: CanPlay?.Invoke(videoData.State); CanPlayEvent.InvokeAsync(videoData.State); break; case VideoEvents.CanPlayThrough: CanPlayThrough?.Invoke(videoData.State); CanPlayThroughEvent.InvokeAsync(videoData.State); break; case VideoEvents.DurationChange: DurationChange?.Invoke(videoData.State); DurationChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Emptied: Emptied?.Invoke(videoData.State); EmptiedEvent.InvokeAsync(videoData.State); break; case VideoEvents.Ended: Ended?.Invoke(videoData.State); EndedEvent.InvokeAsync(videoData.State); break; case VideoEvents.Error: Error?.Invoke(videoData.State); ErrorEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadedData: LoadedData?.Invoke(videoData.State); LoadedDataEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadedMetadata: LoadedMetadata?.Invoke(videoData.State); LoadedMetadataEvent.InvokeAsync(videoData.State); break; case VideoEvents.LoadStart: LoadStart?.Invoke(videoData.State); LoadStartEvent.InvokeAsync(videoData.State); break; case VideoEvents.Pause: Pause?.Invoke(videoData.State); PauseEvent.InvokeAsync(videoData.State); break; case VideoEvents.Play: Play?.Invoke(videoData.State); PlayEvent.InvokeAsync(videoData.State); break; case VideoEvents.Playing: Playing?.Invoke(videoData.State); PlayingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Progress: Progress?.Invoke(videoData.State); ProgressEvent.InvokeAsync(videoData.State); break; case VideoEvents.RateChange: RateChange?.Invoke(videoData.State); RateChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Seeked: Seeking?.Invoke(videoData.State); SeekingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Seeking: Seeking?.Invoke(videoData.State); SeekingEvent.InvokeAsync(videoData.State); break; case VideoEvents.Stalled: Stalled?.Invoke(videoData.State); StalledEvent.InvokeAsync(videoData.State); break; case VideoEvents.Suspend: Suspend?.Invoke(videoData.State); SuspendEvent.InvokeAsync(videoData.State); break; case VideoEvents.TimeUpdate: TimeUpdate?.Invoke(videoData.State); TimeUpdateEvent.InvokeAsync(videoData.State); break; case VideoEvents.VolumeChange: VolumeChange?.Invoke(videoData.State); VolumeChangeEvent.InvokeAsync(videoData.State); break; case VideoEvents.Waiting: Waiting?.Invoke(videoData.State); WaitingEvent.InvokeAsync(videoData.State); break; default: break; } // Here is our catch-all event handler call! EventFired?.Invoke(videoData); }