private void ResetDamageTracker(ResetPlayerStatsMessage message = null) { if (Server == null) { return; } var saveEncounter = message != null && message.ShouldSaveCurrent; if (saveEncounter && !DamageTracker.IsArchived && DamageTracker.StatsByUser.Count > 0 && DamageTracker.FirstAttack != null && DamageTracker.LastAttack != null) { DamageTracker.IsArchived = true; DamageTracker.Abnormals = _abnormalityStorage.Clone(); ArchivedDamageTrackers.Add(DamageTracker); return; } if (message != null && !message.ShouldSaveCurrent && DamageTracker.IsArchived) { ArchivedDamageTrackers.Remove(DamageTracker); } _abnormalityStorage.ClearEnded(); DamageTracker = new DamageTracker { OnlyBosses = OnlyBosses, IgnoreOneshots = IgnoreOneshots, Abnormals = _abnormalityStorage, MeterPlayer = _playerTracker?.Me() }; }
public void Reset() { DamageTracker.Instance.Reset(); _abnormalityStorage.ClearEnded(); _forceUiUpdate = true; }