protected override void SetDefaultAIProperties() { bIsAgressive = true; bGetsScared = false; bFearPlayer = false; intelligenceType = AI_Intelligence.Wild; detectionRange = new Vector2(12.0f, 15.0f); mainAbility = new Ability_FlameGuyAttack(); wanderMoveMultiplier = 1.0f; runningMoveMultiplier = 2.0f; dropList = new Item[1]; dropList[0] = world.GetCraftingItemByName("FireEssence"); }
protected override void SetDefaultAIProperties() { bIsAgressive = true; bGetsScared = false; bFearPlayer = false; intelligenceType = AI_Intelligence.Wild; detectionRange = new Vector2(12.0f, 15.0f); mainAbility = new Ability_FlameGuyAttack(); wanderMoveMultiplier = 1.0f; runningMoveMultiplier = 2.0f; dropList = new Item[1]; dropList[0] = world.GetCraftingItemByName("FireEssence"); }