public SelectedItem CreateItemSave(AbilityUIList headList, int index) { SelectedItem item = new SelectedItem(); item.headList = headList; item.index = index; return(item); }
public void ReturnToPlayer(AbilityUIList list, int playerList) { var player = FindObjectOfType <PlayerStats>(); var PL = player.Ability_typs[playerList]; PL.abilities.Clear(); foreach (Ability ability in list.abilities) { if (ability != null) { PL.abilities.Add(ability); } } }