public string GetExceedParamName() { if (paramName != null) { return(paramName); } StringBuilder stringBuilder = new StringBuilder(string.Empty); if ((int)atk > 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 1u, atk)); stringBuilder.Append(" "); } if ((int)def > 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 2u, def)); stringBuilder.Append(" "); } if ((int)hp > 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 3u, hp)); stringBuilder.Append(" "); } int i = 0; for (int num = atkElement.Length; i < num; i++) { if (atkElement[i] > 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 4u, StringTable.Get(STRING_CATEGORY.ELEMENT, (uint)i), atkElement[i])); stringBuilder.Append(" "); } } int j = 0; for (int num2 = defElement.Length; j < num2; j++) { if (defElement[j] > 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 5u, StringTable.Get(STRING_CATEGORY.ELEMENT, (uint)j), defElement[j])); stringBuilder.Append(" "); } } if (skillSlot.slotType != 0) { stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 6u, StringTable.Get(STRING_CATEGORY.SKILL, (uint)skillSlot.slotType))); stringBuilder.Append(" "); } if (this.ability.id != 0) { AbilityTable.Ability ability = Singleton <AbilityTable> .I.GetAbility((uint)this.ability.id); stringBuilder.Append(StringTable.Format(STRING_CATEGORY.SMITH, 7u, ability.name, this.ability.pt)); } paramName = stringBuilder.ToString(); return(paramName); }
public string GetName() { AbilityTable.Ability ability = Singleton <AbilityTable> .I.GetAbility(id); if (ability == null) { return(string.Empty); } return(ability.name); }
public bool IsAbilityOn() { AbilityDataTable.AbilityData abilityData = Singleton <AbilityDataTable> .I.GetAbilityData(this.ability.id, this.ability.ap); if (abilityData == null) { return(false); } AbilityTable.Ability ability = Singleton <AbilityTable> .I.GetAbility(this.ability.id); return(!abilityData.HasNeedUpdateAbility() && ability.IsActive()); }
public bool IsActiveAbility() { for (int i = 0; i < this.ability.Length; i++) { AbilityTable.Ability ability = Singleton <AbilityTable> .I.GetAbility(this.ability[i].id); if (ability != null && !ability.IsActive()) { return(false); } } return(!HasNeedUpdateAbility()); }
public void Clone(AbilityData baseData) { id = baseData.id; needAP = baseData.needAP; minNeedAP = baseData.minNeedAP; name = baseData.name; description = baseData.description; descriptionPreGrant = baseData.descriptionPreGrant; enableEquipType = baseData.enableEquipType; key2 = baseData.key2; m_info = new AbilityInfo[baseData.m_info.Length]; for (int i = 0; i < baseData.m_info.Length; i++) { m_info[i] = baseData.m_info[i].Clone(); } m_cashedInfo = null; m_cashedAbility = null; }