/// <summary> /// Initializes a new instance of the <see cref="SilverNeedle.Characters.Skill"/> class. /// </summary> /// <param name="name">Name of the skill.</param> /// <param name="baseAbility">Base ability for the skill.</param> /// <param name="trainingRequired">If set to <c>true</c> training required.</param> /// <param name="description">Optional description of the skill</param> public Skill(string name, AbilityScoreTypes baseAbility, bool trainingRequired, string description = "") { this.Name = name; this.Ability = baseAbility; this.TrainingRequired = trainingRequired; this.Description = description; }
public IValueStatModifier CreateAdjustment(AbilityScoreTypes abilityScore) { return new ValueStatModifier( abilityScore.ToString(), this.amount, this.type ); }
/// <summary> /// Initializes a new instance of the <see cref="SilverNeedle.Characters.Skill"/> class. /// </summary> /// <param name="name">Name of the skill.</param> /// <param name="baseAbility">Base ability for the skill.</param> /// <param name="trainingRequired">If set to <c>true</c> training required.</param> /// <param name="description">Optional description of the skill</param> public Skill(string name, AbilityScoreTypes baseAbility, bool trainingRequired, string description = "", bool armorCheck = false) { this.Name = name; this.Ability = baseAbility; this.TrainingRequired = trainingRequired; this.Description = description; this.UseArmorCheckPenalty = armorCheck; }
public SpellCasting(IObjectStore configuration, EntityGateway <SpellList> spellLists) { this.SpellListName = configuration.GetString("list"); this.SpellList = spellLists.Find(this.SpellListName); this.SpellType = configuration.GetEnum <SpellType>("spell-type"); this.castingAbilityType = configuration.GetEnum <AbilityScoreTypes>("casting-ability"); var slots = configuration.GetObject("spell-slots"); foreach (var slot in slots.Keys) { var spellCounts = slots.GetList(slot).Select(x => x.ToInteger()).ToArray(); spellSlots.Add(slot.ToInteger(), spellCounts); } }
public void Initialize(ComponentContainer components) { this.sourceLevel = components.Get <ClassLevel>(); modifier = new DelegateStatModifier( "Physical Attribute", "enhancement", CalculateBonus ); var abilityType = new AbilityScoreTypes[] { AbilityScoreTypes.Strength, AbilityScoreTypes.Dexterity, AbilityScoreTypes.Constitution }.ChooseOne(); var ability = components.Get <AbilityScores>().GetAbility(abilityType); ability.AddModifier(modifier); }
public AbilityPrerequisite(AbilityScoreTypes ability, int value) { this.Ability = ability; this.Minimum = value; }
public AbilityStatModifier GetStatModifier(AbilityScoreTypes ability) { return(GetAbility(ability).UniversalStatModifier); }
/// <summary> /// Gets the modifier for an ability /// </summary> /// <returns>The modifier score for the ability.</returns> /// <param name="ability">Ability to find</param> public int GetModifier(AbilityScoreTypes ability) { return(this.abilities[ability].TotalModifier); }
/// <summary> /// Sets the score for an ability /// </summary> /// <param name="ability">Ability score.</param> /// <param name="val">Value for the new ability score.</param> public void SetScore(AbilityScoreTypes ability, int val) { this.abilities[ability].SetValue(val); }
/// <summary> /// Gets the score for an ability /// </summary> /// <returns>The ability score.</returns> /// <param name="ability">Ability to lookup.</param> public int GetScore(AbilityScoreTypes ability) { return(this.abilities[ability].TotalValue); }
/// <summary> /// Gets the ability. This throws an exception if ability is not found /// </summary> /// <returns>The ability that was looked up.</returns> /// <param name="ability">Ability to find.</param> public AbilityScore GetAbility(AbilityScoreTypes ability) { return(this.abilities[ability]); }
public GraveTouch(IObjectStore configuration) { baseAbilityType = configuration.GetEnum <AbilityScoreTypes>("base-ability"); }
public AcidDart(IObjectStore configuration) : this() { baseAbilityType = configuration.GetEnum <AbilityScoreTypes>("base-ability"); }
public DomainCasting(IObjectStore configuration) { castingAbilityType = configuration.GetEnum <AbilityScoreTypes>("casting-ability"); }