protected override void LevelUp(int originalLevel, int targetLevel) { LevelUp(targetLevel - originalLevel); float targetPoints = AbilityCalculator.GetPointsFromLevel(targetLevel); AbilityScaler.RemoveSkillTreeEnhancements(this); var newAbility = AbilityScaler.ScaleUtilityAbility(targetPoints, cooldown, mpUsage, baseMpUsage, targetType, attributes, skillTree); level = targetLevel; points = targetPoints; mpUsage = newAbility.mpUsage; baseMpUsage = newAbility.baseMpUsage; attributes = newAbility.attributes; AbilityScaler.AddSkillTreeEnhancements(this); description = AbilityDescriber.Describe(this); }
protected override void LevelUp(int originalLevel, int targetLevel) { LevelUp(targetLevel - originalLevel); float targetPoints = AbilityCalculator.GetPointsFromLevel(targetLevel); AbilityScaler.RemoveSkillTreeEnhancements(this); var newAbility = AbilityScaler.ScaleAttackAbility((int)targetPoints, element, baseStat, damage, dotDamage, dotTime, isRanged, cooldown, mpUsage, baseMpUsage, radius, icon, hitEffect, rangedProjectile, aoe, attributes, skillTree); level = targetLevel; points = targetPoints; damage = newAbility.damage; dotDamage = newAbility.dotDamage; mpUsage = newAbility.mpUsage; baseMpUsage = newAbility.baseMpUsage; attributes = newAbility.attributes; AbilityScaler.AddSkillTreeEnhancements(this); description = AbilityDescriber.Describe(this); }