protected override void SetManualAction() { foreach (var creature in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer)) { AbilitySandbox.LimitedHealCreature(creature, healthPower); } }
protected override void SetManualAction() { foreach (Card creature in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer)) { AbilitySandbox.SetCreatureAttack(creature, AbilitySandbox.GetCreatureAttack(creature) + attackIncrease); } }
protected override void SetCardPutOnTable() { foreach (Card card in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer)) { AbilitySandbox.DamageCreature(card, attackPower); } foreach (Card card in AbilitySandbox.GetTableCreatures(PlayerType.EnemyPlayer)) { AbilitySandbox.DamageCreature(card, attackPower); } }