void CreatePrefab() { // Configure the correponding prefab prefab = new AbilityPrefab (editingDisplay); prefab.Save (editingDisplay); }
void CreatePrefab() { // Configure the correponding prefab prefab = new AbilityPrefab (editingDisplay.id, editingDisplay.name); prefab.Save (editingDisplay.icon, "", editingDisplay.activationCost, editingDisplay.activationCostType); }