public override void Initialize(Actor data) { base.Initialize(data); _channelTimer = new DurationTimer(_channelTime); Modules.Abilitiable.TryGetAbility(out _overheatAbility); CheckBuilder = new AbilityPredicateBuilder(data) { Teamable = TeamableChecker.NonAllyOnly(Modules.Teamable), MagicCost = new MagicCost(Modules.Magicable, _manaCost), Cooldown = new Cooldown(_cooldown), AllowSelf = false, }; View = new SimpleAbilityView() { Icon = _icon, Cooldown = CheckBuilder.Cooldown, StatCost = CheckBuilder.MagicCost, Toggleable = new ToggleableAbilityView() { ShowActive = true } }; CheckBuilder.RebuildChecks(); Register(data); }
public override void Initialize(Actor data) { base.Initialize(data); Modules.Abilitiable.TryGetAbility(out _blackRose); _cooldown = new DualCooldown(_rrCooldown, _brCooldown); _rrTeamChecker = TeamableChecker.AllyOnly(Modules.Teamable); _brTeamChecker = TeamableChecker.NonAllyOnly(Modules.Teamable); CheckBuilder = new AbilityPredicateBuilder(data) { Cooldown = _cooldown, MagicCost = new MagicCost(Modules.Magicable, _rrManaCost), CastRange = new CastRange(data.transform) { MaxDistance = _rrRange }, AllowSelf = false }; View = new SimpleAbilityView() { Icon = _rrIcon, Cooldown = CheckBuilder.Cooldown, StatCost = CheckBuilder.MagicCost, }; CheckBuilder.RebuildChecks(); Register(data); }
public override void Initialize(Actor data) { base.Initialize(data); Modules.Abilitiable.TryGetAbility(out _blackRose); _nurtureAura = TriggerUtility.GetOrCreateTrigger <SphereCollider>(data, "Nurture Aura"); _nurtureAura.Collider.radius = _nurtureRange; _nurtureAura.Trigger.Enter += Nurture_Enter; _nurtureAura.Trigger.Exit += Nurture_Exit; _neglectAura = TriggerUtility.GetOrCreateTrigger <SphereCollider>(data, "Neglect Aura"); _neglectAura.Collider.radius = _neglectRange; _neglectAura.Trigger.Enter += Neglect_Enter; _neglectAura.Trigger.Exit += Neglect_Exit; _neglectAura.Collider.enabled = false; _nurtureAura.Collider.enabled = true; _nurtureTargets = new List <IHealable>(); _neglectTargets = new List <IHealable>(); _rrTeamChecker = TeamableChecker.AllyOnly(Modules.Teamable); _brTeamChecker = TeamableChecker.NonAllyOnly(Modules.Teamable); CheckBuilder = new AbilityPredicateBuilder(data) { AllowSelf = false }; View = new SimpleAbilityView() { Icon = _rrIcon, Cooldown = CheckBuilder.Cooldown, StatCost = CheckBuilder.MagicCost, }; CheckBuilder.RebuildChecks(); }
public override void Initialize(Actor data) { base.Initialize(data); Modules.Abilitiable.TryGetAbility(out _overheatAbility); CheckBuilder = new AbilityPredicateBuilder(data) { AllowSelf = false, Teamable = TeamableChecker.NonAllyOnly(Modules.Teamable), Cooldown = new Cooldown(_cooldown), MagicCost = new MagicCost(Modules.Magicable, _manaCost), }; View = new SimpleAbilityView { Cooldown = CheckBuilder.Cooldown, StatCost = CheckBuilder.MagicCost, Icon = _icon, }; CastRange = new CastRange(data.transform) { MaxDistance = _castRange }; CheckBuilder.RebuildChecks(); Register(data); _ticks = new List <TickAction>(); }
public override void Initialize(Actor data) { base.Initialize(data); _sphereCollider = TriggerUtility.CreateTrigger <SphereCollider>(Self, "MagicalBacklash Trigger"); _sphereCollider.Trigger.Enter += OnActorEnter; _sphereCollider.Trigger.Exit += OnActorExit; _targetBuffer = new List <IAbilitiable>(); Checker = new AbilityPredicateBuilder(data) { AllowSelf = false, Teamable = TeamableChecker.NonAllyOnly(Modules.Teamable) }; View = new SimpleAbilityView() { Icon = _icon }; Register(data); if (data.TryGetModule <IKillable>(out var killable)) { killable.Died += SelfDied; } }
#pragma warning restore 0649 public override void Initialize(Actor data) { base.Initialize(data); Checker = new AbilityPredicateBuilder(data) { Cooldown = new Cooldown(_cooldown), MagicCost = new MagicCost(Modules.Magicable, _manaCost), Teamable = TeamableChecker.NonAllyOnly(Modules.Teamable) }; View = new SimpleAbilityView() { Cooldown = Checker.Cooldown, StatCost = Checker.MagicCost, Icon = _icon, }; CastRange = new CastRange(data.transform) { MaxDistance = _castRange }; Checker.RebuildChecks(); Register(data); }
#pragma warning restore 0649 public override void Initialize(Actor data) { base.Initialize(data); _activeTimer = new DurationTimer(_duration); _armorable = Self.GetModule <IArmorable>(); Checker = new AbilityPredicateBuilder(data) { Cooldown = new Cooldown(_cooldown), MagicCost = new MagicCost(Modules.Magicable, _manaCost) }; View = new SimpleAbilityView() { Icon = _icon, Cooldown = Checker.Cooldown, StatCost = Checker.MagicCost, Toggleable = new ToggleableAbilityView() { ShowActive = true } }; Register(data); }
public override void Initialize(Actor data) { base.Initialize(data); CheckBuilder = new AbilityPredicateBuilder(data) { Cooldown = new Cooldown(_cooldown), MagicCost = new MagicCost(Modules.Magicable, _manaCost), }; View = new SimpleAbilityView() { Icon = _rrIcon, Cooldown = CheckBuilder.Cooldown, StatCost = CheckBuilder.MagicCost, Toggleable = new ToggleableAbilityView() { Active = false, ShowActive = false } }; CheckBuilder.RebuildChecks(); View.Toggleable.Toggled += ToggleableOnToggled; Register(data); }