コード例 #1
0
ファイル: Player.cs プロジェクト: gamkedo-la/steelcavalry
    public void ExitMech()
    {
        if (mechImIn == null)
        {
            return;
        }

        //transform.position += Vector3.up * mechImIn.transform.lossyScale.y * 0.5f;

        if (mechImIn.isFacingRight)
        {
            //transform.position += Vector3.left * mechImIn.transform.lossyScale.y * 0.5f;
            isFacingRight = false;
            weapon.SetDir(false);
            playerBody.AddForce(Vector3.up * playerEjectForceMagnitude * 2f + Vector3.left * playerEjectForceMagnitude);
        }
        else if (!mechImIn.isFacingRight)
        {
            transform.position += Vector3.right * mechImIn.transform.lossyScale.y * 0.5f;
            isFacingRight       = true;
            weapon.SetDir(true);
            playerBody.AddForce(Vector3.up * playerEjectForceMagnitude * 2f + Vector3.right * playerEjectForceMagnitude);
        }

        WeaponManager mechWeaponManager = mechImIn.GetComponent <WeaponManager>();

        for (int i = 0; i < mechWeaponManager.equippedWeapons.Count; i++)
        {
            mechWeaponManager.equippedWeapons[i].FromTeam = Team.Independant;
        }

        mechImIn.wasExited();
        mechImIn = null;

        // enable human character
        GetComponent <BoxCollider2D>().enabled = true;
        spriteRenderer.enabled  = true;
        playerBody.gravityScale = oldGravityScale;

        EnableWeapons(true);

        playerHealthUI.SetHealthVisibility(true);

        _state = PlayerState.outOfMech;

        if (!isAiPlayer)
        {
            camScript.MechZoom();             //default cam size
            firstIcon.SetIcon("pilotGunIcon");
            secondIcon.SetIcon("enterIcon");
        }
    }
コード例 #2
0
ファイル: Player.cs プロジェクト: gamkedo-la/steelcavalry
    void EnterMech(Mech mech)
    {
        if (mech.mechModel == null)
        {
            //Debug.Log("Attempt to enter mech with no model. Exiting...");
            Debug.Log("Entering mech with no model... :/");
            //return;
        }

        if (mech.driver && !mech.canBeStolen)
        {
            return;
        }

        if (mech.inUse && isAiPlayer)
        {
            return;                                   // block mech stealing by AI
        }
        // eject the previous pilot
        if (mech.driver &&
            mech.driver.GetInstanceID() != gameObject.GetInstanceID() &&
            mech.canBeStolen)
        {
            mech.driver.ExitMech();
            mech.ToggleCanBeStolen();
        }

        if (enterMechTooltipToHide)
        {
            enterMechTooltipToHide.SetActive(false);
            enterMechTooltipToHide = null;
        }

        EnableWeapons(false);

        mech.wasEntered(this.transform.gameObject);         // tell the mech who is driving
        mechImIn = mech;

        WeaponManager mechWeaponManager = mech.GetComponent <WeaponManager>();

        for (int i = 0; i < mechWeaponManager.equippedWeapons.Count; i++)
        {
            mechWeaponManager.equippedWeapons[i].FromTeam = team;
        }

        //Disables human character
        GetComponent <BoxCollider2D>().enabled = false;
        spriteRenderer.enabled  = false;
        oldGravityScale         = playerBody.gravityScale;
        playerBody.gravityScale = 0;
        jetpack.JetpackToggle(false);

        playerHealthUI.SetHealthVisibility(false);

        _state = PlayerState.inMech; //changes player state

        if (!isAiPlayer)
        {
            camScript.MechZoom(mechImIn);
            //firstIcon.SetIcon( "turretGatling" );
            //weaponManager.IsPlayerDriving( true );
            secondIcon.SetIcon("exitIcon");
        }
    }