// Start is called before the first frame update void Start() { if (this.gameObject.GetComponent <PhotonView>().IsMine) { chargeMeter = GameObject.FindGameObjectWithTag("ChargeMeter").GetComponent <AbilityChargeMeter>(); chargeMeter.InitizalizeMeter(this); } jumpAbility = GetComponent <JumpAbility>(); teleportAbility = GetComponent <TeleportAbility>(); carRigidbody = this.GetComponent <Rigidbody>(); networkCharacter = GetComponent <NetworkCharacter>(); }