コード例 #1
0
        protected override void OnCast()
        {
            List <AbilityAnchorPoint> points = new List <AbilityAnchorPoint>(originator.gameObject.GetComponentsInChildren <AbilityAnchorPoint>());

            m_AnchorPoint = points.Find(obj => obj.m_AnchorPointName == m_AnchorPointName);

            m_OriginCollider = originator.gameObject.GetComponent <Collider>();
            m_TargetCollider = target.gameObject.GetComponent <Collider>();

            m_AlreadyHit = new List <Collider>();
        }
コード例 #2
0
        protected override void OnCast()
        {
            List <AbilityAnchorPoint> points = new List <AbilityAnchorPoint>(originator.gameObject.GetComponentsInChildren <AbilityAnchorPoint>());

            m_AnchorPoint = points.Find(obj => obj.m_AnchorPointName == m_AnchorPointName);
        }