public void ShowAbilities() { currentPanel = Panels.Abilities; MenuPanel.SetActive(false); WeaponsPanel.SetActive(false); //ItemsPanel.SetActive(false); AbilitiesPanel.SetActive(true); MenuButton.GetComponent <Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); WeaponsButton.GetComponent <Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); //ItemsButton.GetComponent<Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); AbilitiesButton.GetComponent <Image>().color = new Color(0.2638712f, 0.2509804f, 0.3882353f); }
public void ShowItems() { currentPanel = Panels.Items; MenuPanel.SetActive(false); WeaponsPanel.SetActive(false); ItemsPanel.SetActive(true); AbilitiesPanel.SetActive(false); MenuButton.GetComponent <Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); WeaponsButton.GetComponent <Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); ItemsButton.GetComponent <Image>().color = new Color(0.2638712f, 0.2509804f, 0.3882353f); AbilitiesButton.GetComponent <Image>().color = new Color(0.4117647f, 0.3882353f, 0.6196079f); playerStats.SetupItemUIs(ItemsList); }