public NPC(Vector2 pos, int maxHealth) : base(pos, maxHealth) { Speed = 0.50f; Ability = new Abilities.Abilities(); Owner = ProjectileOwner.Player; HasGossip = false; }
public Mangorra(Vector2 position, int maxHealth) : base(position, maxHealth) { State = EntityState.Idle; Speed = 0.10f; JumpSpeed = 10f; CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, Entity.WIDTH, Entity.HEIGHT); Ability = new Abilities.Abilities(); }
public Player(Vector2 pos, int maxHealth) : base(pos, maxHealth) { FireRate = 500f; Lives = 3; Speed = 0.50f; StarPower = 0; Ability = new Abilities.Abilities(); Owner = ProjectileOwner.Player; AllowMovement = true; }