public void Open( UIPStoreSearchSlot _slot, delPurchaseConfirm _del) { m_CallProc = new CalledProc_Search( _slot, _del); if( m_CallProc.CheckValid() == false) return; m_nCurCount = m_nMaxCount = _slot.SearchInfo.sItem.nOverlapped; Item item = ItemMgr.ItemManagement.GetItem( _slot.SearchInfo.sItem.nItemTableIdx); _SetItemText( item.ItemData); _SetCount( 1); _SetIcon( item); gameObject.SetActiveRecursively( true); }
public void Open( UIPStoreSlot _slot, delVoid _del) { m_CallProc = new CalledProc_PStore( _slot, _del); if( m_CallProc.CheckValid() == false) return; // m_CurSlotIndex = _slot.slotIndex; m_nCurCount = m_nMaxCount = _slot.slotItem.realItem.sItem.nOverlapped; _SetItemText( _slot.slotItem.realItem.item.ItemData); _SetCount( m_nCurCount); _SetIcon( _slot.slotItem.realItem.item); gameObject.SetActiveRecursively( true); }