//private float targetCd; //private float curCd; // Use this for initialization protected override void Start() { base.Start(); this.curHp = this.baseHp; this.hpImage.fillAmount = 1.0f; this.ability = GameManager.instance.Data.CloneAbility(this.abilityName, this); }
public void SetAbility(A_Ability ability) { this.ability = ability; }