public Vector3 GetOrientation() { AXESXYZValues gyroValue = gyro.GetXYZInstantValues(); Vector3 angles = new Vector3(); angles.X = gyroValue.Angles[0]; angles.Y = gyroValue.Angles[1]; angles.Z = gyroValue.Angles[2]; return(angles); }
public Vector3 GetAcceleration() { AXESXYZValues gyroValue = gyro.GetXYZInstantValues(); Vector3 acceleration = new Vector3(); acceleration.X = gyroValue.LinearAccelerations[0]; acceleration.Y = gyroValue.LinearAccelerations[1]; acceleration.Z = gyroValue.LinearAccelerations[2]; return(acceleration); }