コード例 #1
0
    protected bool Init()
    {
        try
        {
#if UNITY_3_5
            if (AVProWindowsMediaPlugin.Init(true))
#else
            if (AVProWindowsMediaPlugin.Init(false))
#endif
            {
                Debug.Log("[AVProWindowsMedia] version " + AVProWindowsMediaPlugin.GetPluginVersion().ToString("F2") + " initialised");
            }
            else
            {
                Debug.LogError("[AVProWindowsMedia] failed to initialise.");
                this.enabled = false;
                Deinit();
                return(false);
            }
        }
        catch (System.DllNotFoundException e)
        {
            Debug.Log("Unity couldn't find the DLL, did you move the 'Plugins' folder to the root of your project?");
            throw e;
        }

        GetConversionMethod();

        _isInitialised = true;

        return(_isInitialised);
    }
コード例 #2
0
    protected bool Init()
    {
        if (_isInitialised)
        {
            return(true);
        }

        try
        {
            if (AVProWindowsMediaPlugin.Init())
            {
                if (UnityEngine.Application.isPlaying)
                {
                    Debug.Log("[AVProWindowsMedia] version " + AVProWindowsMediaPlugin.GetPluginVersion().ToString("F2") + " initialised");
                }
            }
            else
            {
                Debug.LogError("[AVProWindowsMedia] failed to initialise.");
                this.enabled = false;
                Deinit();
                return(false);
            }
        }
        catch (System.DllNotFoundException e)
        {
            Debug.LogError("[AVProWindowsMedia] Unity couldn't find the DLL, did you move the 'Plugins' folder to the root of your project?");
            throw e;
        }

        LoadShaders();
        GetConversionMethod();
        SetUnityFeatures();

//		StartCoroutine("FinalRenderCapture");
        _isInitialised = true;

        return(_isInitialised);
    }