コード例 #1
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void RemoveAllExceptOne()
        {
            var tree = new AVLTreeMap <int, int>();

            int elementsCount = 100000;

            //Adding every seventh number, then every fifth number,
            //every third and at last all numbers
            for (int i = 7; i > 0; i -= 2)
            {
                int el = 0;
                while (el < elementsCount)
                {
                    if (!tree.ContainsKey(el))
                    {
                        tree.Add(el, el);
                    }
                    el += i;
                }
            }

            bool removedEverything = true;

            for (int i = 0; i < elementsCount - 1; i++)
            {
                if (!tree.Remove(i))
                {
                    removedEverything = false;
                }
            }

            Assert.IsTrue(tree.Count == 1 &&
                          removedEverything &&
                          tree.Root.Value == elementsCount - 1);
        }
コード例 #2
0
        private void BasicMap()
        {
            const int Count = 1000;

            IOrderedMap <int, float> map;

            switch (args[0])
            {
            default:
                throw new ArgumentException();

            case "avl":
                map = new AVLTreeMap <int, float>();
                break;

            case "redblack":
                map = new RedBlackTreeMap <int, float>();
                break;

            case "splay":
                map = new SplayTreeMap <int, float>();
                break;
            }

            BasicMapCore(map, Count);
        }
コード例 #3
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void ContatinsValueBeforeAndAfterUpdatingValue()
        {
            var tree = new AVLTreeMap <int, int>();

            int elementsCount = 1000;

            //Adding every seventh number, then every fifth number,
            //every third and at last all numbers
            for (int i = 7; i > 0; i -= 2)
            {
                int el = 0;
                while (el < elementsCount)
                {
                    if (!tree.ContainsKey(el))
                    {
                        tree.Add(el, el);
                    }
                    el += i;
                }
            }

            // Check if values are contained, make them negative and check again. Skip zero...
            for (int i = 1; i < elementsCount; i++)
            {
                if (!tree.ContainsValue(i))
                {
                    Assert.Fail();
                }
                tree[i] = -i;
                if (tree.ContainsValue(i))
                {
                    Assert.Fail();
                }
                if (!tree.ContainsValue(-i))
                {
                    Assert.Fail();
                }
            }

            int  last              = -1;
            int  count             = 0;
            bool elementsAreSorted = true;

            foreach (var item in tree)
            {
                if (last > item.Key)
                {
                    elementsAreSorted = false;
                }
                last = item.Key;
                count++;
            }

            Trace.WriteLine(tree.Count);

            Assert.IsTrue(tree.Count == elementsCount &&
                          elementsAreSorted &&
                          count == elementsCount);
        }
コード例 #4
0
 public HashMap(int capacity = 71)
 {
     Capacity = capacity;
     Datas    = new AVLTreeMap <K, V> [capacity];
     for (int i = 0; i < Datas.Length; i++)
     {
         Datas[i] = new AVLTreeMap <K, V>();
     }
 }
コード例 #5
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void SortedElementsAfterAddingAndRemoving()
        {
            var tree = new AVLTreeMap <int, int>();

            int elementsCount = 100000;

            //Adding every seventh number, then every fifth number,
            //every third and at last all numbers
            for (int i = 7; i > 0; i -= 2)
            {
                int el = 0;
                while (el < elementsCount)
                {
                    if (!tree.ContainsKey(el))
                    {
                        tree.Add(el, el);
                    }
                    el += i;
                }
            }

            bool removedEverything = true;

            //Removing every second number
            for (int i = 0; i < elementsCount; i += 2)
            {
                if (!tree.Remove(i))
                {
                    removedEverything = false;
                }
            }


            int  last              = -1;
            int  count             = 0;
            bool elementsAreSorted = true;

            foreach (var item in tree)
            {
                if (last > item.Key)
                {
                    elementsAreSorted = false;
                }
                last = item.Key;
                count++;
            }

            Trace.WriteLine(tree.Count);

            Assert.IsTrue(tree.Count == count &&
                          elementsAreSorted &&
                          removedEverything);
        }
コード例 #6
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void AddingOneMillionInts()
        {
            var tree = new AVLTreeMap <int, int>();

            for (int i = 0; i < 1000000; i++)
            {
                tree.Add(i, i);
            }

            Trace.WriteLine("Tree height: " + tree.Height);

            Assert.IsTrue(tree.Count == 1000000);
        }
コード例 #7
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void CheckIfNodeIsInvalidatedAfterClearingAndAfterRemoval()
        {
            var tree = new AVLTreeMap <int, int>();

            tree.Add(2, 2);
            tree.Add(1, 1);
            tree.Add(3, 3);

            // Tree looks like this:
            //   2
            //  / \
            // 1   3

            var node1 = tree.Root.Left;
            var node2 = tree.Root;
            var node3 = tree.Root.Right;

            tree.Remove(2);
            if (node2.Left != null || node2.Right != null)
            {
                Assert.Fail("2");
            }

            tree.Remove(3);
            if (node3.Left != null || node3.Right != null)
            {
                Assert.Fail("3");
            }

            tree.Remove(1);
            if (node1.Left != null || node1.Right != null)
            {
                Assert.Fail("1");
            }

            tree.Add(2, 2);
            tree.Add(1, 1);
            tree.Add(3, 3);

            node1 = tree.Root.Left;
            node2 = tree.Root;
            node3 = tree.Root.Right;

            tree.Clear();

            Assert.IsTrue(node1.Left == null && node1.Right == null &&
                          node2.Left == null && node2.Right == null &&
                          node3.Left == null && node3.Right == null &&
                          tree.Root == null &&
                          tree.Count == 0);
        }
コード例 #8
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void BalancingCheckWithRootRotation()
        {
            var tree = new AVLTreeMap <int, int>();

            tree.Add(1, 1);
            tree.Add(2, 2);
            tree.Add(3, 3);

            /*
             * After balance the tree should look like this:
             *    2
             *   / \
             *  1   3
             */

            Assert.IsTrue(tree.Root.Value == 2 &&
                          tree.Root.Left.Value == 1 &&
                          tree.Root.Right.Value == 3);
        }
コード例 #9
0
        private void EnumerateMap()
        {
            const int Count = 1000;

            IOrderedMap <int, float> map;

            switch (args[0])
            {
            default:
                throw new ArgumentException();

            case "avl":
                map = new AVLTreeMap <int, float>();
                break;

            case "redblack":
                map = new RedBlackTreeMap <int, float>();
                break;

            case "splay":
                map = new SplayTreeMap <int, float>();
                break;
            }

            bool fast;

            switch (args[1])
            {
            default:
                throw new ArgumentException();

            case "fast":
                fast = true;
                break;

            case "robust":
                fast = false;
                break;
            }

            EnumerateCore(map, Count, fast);
        }
コード例 #10
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void AddingElementsWithIndexer()
        {
            var tree = new AVLTreeMap <int, int>();

            int elementsCount = 100000;

            //Adding every seventh number, then every fifth number,
            //every third and at last all numbers
            for (int i = 7; i > 0; i -= 2)
            {
                int el = 0;
                while (el < elementsCount)
                {
                    if (!tree.ContainsKey(el))
                    {
                        tree[el] = el;
                    }
                    el += i;
                }
            }

            int  last              = -1;
            int  count             = 0;
            bool elementsAreSorted = true;

            foreach (var item in tree)
            {
                if (last > item.Key)
                {
                    elementsAreSorted = false;
                }
                last = item.Key;
                count++;
            }

            Assert.IsTrue(tree.Count == elementsCount &&
                          elementsAreSorted &&
                          count == elementsCount);
        }
コード例 #11
0
ファイル: AVLTreeMapTests.cs プロジェクト: fcurdi/DSA
        public void UpdatingElementsWithIndexerUsingTryGetValueMethodToGetValue()
        {
            var tree = new AVLTreeMap <int, int>();

            int elementsCount = 100000;

            //Adding every seventh number, then every fifth number,
            //every third and at last all numbers
            for (int i = 7; i > 0; i -= 2)
            {
                int el = 0;
                while (el < elementsCount)
                {
                    if (!tree.ContainsKey(el))
                    {
                        tree.Add(el, el);
                    }
                    el += i;
                }
            }

            bool removedEverything = true;

            //Removing every second number
            for (int i = 0; i < elementsCount; i += 2)
            {
                if (!tree.Remove(i))
                {
                    removedEverything = false;
                }
            }

            // Make all values negative
            for (int i = 0; i < elementsCount; i++)
            {
                int value;
                if (tree.TryGetValue(i, out value))
                {
                    tree[value] = -value;
                }
            }

            int  last              = -1;
            int  count             = 0;
            bool elementsAreSorted = true;

            foreach (var item in tree)
            {
                if (item.Value > 0)
                {
                    Assert.Fail();
                }
                if (last > item.Key)
                {
                    elementsAreSorted = false;
                }
                last = item.Key;
                count++;
            }

            Trace.WriteLine(tree.Count);

            Assert.IsTrue(tree.Count == count &&
                          elementsAreSorted &&
                          removedEverything);
        }