void Update() { if (Target != null) { var g1 = AUTD.FocalPointGain(Target.transform.position + Vector3.right * 0.001f * 7); var g2 = AUTD.FocalPointGain(Target.transform.position - Vector3.right * 0.001f * 7); _autd.AppendLateralGain(g1, g2); _autd.StartLateralModulation(50); } }
public void Focus(float x, float y, float z, byte duty = 0xff) { _autd.AppendGainSync(AUTD.FocalPointGain(new Vector3f(x, y, z), duty)); }