コード例 #1
0
ファイル: MonsterRootee.cs プロジェクト: realtics/team1
    private void RandomAttack()
    {
        int random;

        random = Random.Range(1, 40);

        if (random % 2 == 0 && m_bRangedAttack)
        {
            m_eAttack = ATTACK_KINDS.ATTACK_3;
            Invoke("SkillEventOfRootee", 1.5f);
        }
        else if (m_bRangedAttack)
        {
            m_eAttack            = ATTACK_KINDS.ATTACK_1;
            m_monsterMove.isMove = true;
            Invoke("SkillEventMove", 1f);
        }
        else
        {
            m_eAttack = ATTACK_KINDS.ATTACK_2;
            //Invoke("SkillEventOfRootee", 1.5f);
        }

        //m_eAttack에 따라 그것에 맞는 공격/스킬이 나감(애니메이션 연계도)
        m_attackcollider.SetDamageColliderInfo(m_normalAttackDic[m_eAttack.ToString()].damageRatio,
                                               "Player", m_normalAttackDic[m_eAttack.ToString()].damageForce);
        m_animator.SetInteger(m_hashiAttackType, (int)m_eAttack);
        m_animator.SetTrigger("tAttack");
    }
コード例 #2
0
ファイル: MonsterLupe.cs プロジェクト: realtics/team1
    private void RandomAttack()
    {
        int random;

        random = Random.Range(1, 40);

        if (random % 4 == 0)
        {
            m_eAttack = ATTACK_KINDS.ATTACK_1;
        }
        else
        {
            m_eAttack = ATTACK_KINDS.ATTACK_1;
        }

        //m_eAttack에 따라 그것에 맞는 공격/스킬이 나감(애니메이션 연계도)
        m_attackcollider.SetDamageColliderInfo(m_normalAttackDic[m_eAttack.ToString()].damageRatio,
                                               "Player", m_normalAttackDic[m_eAttack.ToString()].damageForce);
        m_animator.SetInteger(m_hashiAttackType, (int)m_eAttack);
        m_animator.SetTrigger("tAttack");
    }