internal int GetMemoryTimingLevel(ATIGPU atiGpu) { if (this.MemoryTimingLevel == _restoreMemoryTimingLevel) { return(atiGpu.DefaultMemoryTimingLevel); } return(this.MemoryTimingLevel); }
public bool TryGetAtiGpu(int gpuIndex, out ATIGPU gpu) { gpu = ATIGPU.Empty; if (gpuIndex < 0 || gpuIndex >= _gpuNames.Count) { return(false); } gpu = _gpuNames[gpuIndex]; return(true); }